Level Design

Walkthrough

Description
  • The character chosen by the player will have to meet in a church converted in an industrial building now abandoned and destroy the angel that escaped from an asylum.
  • 3D horror/thriller adventure game targeting mature audiences.
  • Two different endings, good or bad.
  • Two different characters.

Characters
  • Dean Winchester is more a weapon type. He won't be able to die thanks to Dead's ring, but it will be impossible to play if he's getting too close of dying. He will have revolvers, holy cocktails molotov, a special knife and a special Winchester rifle.
  • Sam Winchester is more a magic type. He will be able to die and he will be able to have the knife and the holy cocktails molotov. His power will be exorcism, either angels or demons.

Outcome
  • The Demon's level will have a lot of outdoor lightning, religious symbols and it's final boss will be someone nice and clean.
  • The Angel's level won't have any outside light, a lot of suffering and it's final boss won't be polite at all.
  • The purpose is to give the impression that demons are the lesser of two evils.

My role
  • Being the only one working on the game, I was level designer and 3D environment artist.
  • Even when I was working on the modeling, my goal was still to create a unique mix between religion and modern design. 

Here's a more detailed map of the game 
Map_description 08/11/2012.PDF
9.6MB